Most communication and interface systems in the conglomerate states are based off of neural connection technology, commonly known as the NC. When combined with a minimally invasive brain implant called an NC chip, the user can communicate and interact with computers and other users directly via thought.
The unique signature attached to a user’s Net activity, and proof of identification. Net ID’s can be used to restrict access to secured networks. If an outside party obtain’s a user’s Net ID they would be able to track the user’s Net activity and location.
If someone with the necessary skills replicates a user’s Net ID, they would be able to impersonate the individual and have access to all of their data.
SimSpace is a Full-immersion virtual reality environments which overrides the mind’s perception of the physical world. SimSpace enviroments can range from cartoonish, to surreal, to photo-realistic.
SimSpaces generated by NC sensory output capable of simulating all five senses: sight, hearing, smell, touch, and taste. It’s artificiality is only given away only by the designers limitations, or intentional exclusions like pain. These are standard safety protocols to protect user’s from psychological stress.
Incases of hyper-real Simspace design, the user relies on their OnBoard to confirm whether they are in reality or still in the simulation. In cases where users become completely engrossed in the simulation, the user’s OnBoard will automatically disconnect the user when the body requires maintenance, such as food or water.
The sensory levels of SimSpace can also be adjusted to accommodate the users situation and surrounding. If a user engages in Simspace in a public place, they generally set the sensory levels low so that can remain partially aware of their real-world surrounding. This usually represented by an AR display in their field of vision showing what their physical eyes are seeing. This way they can be aware if someone if the world is trying to try to get their attention or cause them harm. This is consequently distracting and lowers the overall SimSpace experience.
If users are engaging in SimSpace from home or other secure location, they are able to maximize the sensory information and be fully immersed in their virtual surroundings, free from interruption. In these cases the user’s OnBoard AI is used to monitor their body and warn the user of any external threats.
SimSpace can be a personal escape, it also be shared experience between user’s over the HyperNet as an online meeting place. Users separated by light years can meet face to face in real time, and in any setting of their choosing.
SimSpace can provide a virtual getaway
Simspace also can be abused, used to create a prison for the mind, a virtual world the user can’t awake from. The captive’s OnBoard can be hacked, removing any means for the user know they are in a simulation, short of imperfections in the design. Such high sensory can also allow for pain and discomfort, and while the user can not be physically harmed by this, it can cause severe mental trauma. This makes for a potent tool for interrogation, as the user can “die” over and over again.
The HyperNet is formed by countless servers spread across the galaxy on planets, ships, and space stations a like, which are then strung together by a dense series of satellites spanning the Conglomerate States. These satellites use special hyperspace transmitters to send data outside of normal space and create an instantaneous connection between the developed worlds.
HyperNet satellites have also been launched into the surrounding Outer Territories to create a lifeline out to citizens working beyond the boundaries of Conglomerate civilization. Colonies usually have a satellite positions in orbit, and ships can travel to connecting satellite hubs to achieve faster connections.
The omnipresent wireless data network that links the Conglomerate States together. The HyperNet is the primary source for cloud storage, interplanetary communications, data sharing, and entertainment. Information is distributed instantaneously over the Conglomerate States via a dense network of HyperNet satellites using hyperspace transceivers.
Most data and communications that users process with their NC chips are delivered through the HyperNet. Realtime communications and SimSpace meetings are made possible by the HyperNet Satellite network.
Serpris’ true origins are unknown. He first appeared on the galactic scene 8 years before the events of Scavenger, working as an assassin for the Escarabuis Corporation. For 5 of those years he was their number one asset. Since then Serpris has become a free agent and has never taken another job for his former employer. In fact Serpris has made several strikes against Escarabuis, many of them without contract.
Serpris is rarely seen without his flowing trench coat. A utility belt and bandolier loaded with ammunition, grenades, gas bombs, knives, and lock picks, sensor decoys, and infiltration equipment. But the primary weapon in his arsenal are four flying discs called Quelta blades.
The discs are equipped with anti-grav propulsion, lined with a spread of vibrating knives, are heavily armored, and AI guided. The discs hover around Serpris, proving a protect shield against fire, and can slash out against enemies. These weapons were presumably given to Serpris by Escarabuis and created as prototype or from stolen Droc technology. Serpris kept the weapons after splitting from Escarabuis, and uses them to continue to reign as an unstoppable mercenary.
Sepris is coba’len form the planet Ssissoria. As an alpha he possess superior strength and agility. Other traits include slashing claws, a cobra like hood for intimidation and distraction. A muscular tail longer then his own body, capable of breaking bone and crushing metal. Unique to coba’len’s, his retractable fangs are able to deliver a large dose of neurotoxin venom which is lethal to all known species.
Name: Derric Lorne
Affiliation: The crew of the Pathfinder
First Appearance: Scavenger
Derrich Lorn built space freighters on a Corporate shipyard, until selling company equipment on the side landed him in prison. Newly released and in need of work, Derrich finds himself on a freelance salvaging crew operating in the dangerous Outer Territories. Their mission, to salvage Reptilia Droc technology from recent battle with the Corpoarations. A mission that could leave them set for life. If they survive it.
Star map showing the territorial break down of the Nexis Galaxy.
The green areas are divided among the 12 mega-firms making up the Conglomerate States. Beyond that are the yellow zones, unsettled and lawless regions of the Outer Territories. While in the southern quadrant of the galaxy, in a region known as the Dragon’s Tail, is the vast and fortified territory of the Reptilia Droc.
Mu is a classification of planets with atmospheres are composed of nitrogen and oxygen and have an abundance of liquid water necessary for carbon-based life to exist. A planet with moderate (as necessary for liquid water) temperatures, more technically speaking: the thermal surface requirements necessary to support complex (multicellular) life.
Mu-class worlds come in four stages.
Life has evolved and can range from simple microbes to more advanced plant and animal life. These worlds however do not contain any native sentient life-forms. These worlds are typically found in the Outer Territories and are prime canidates for colonization by the corporations with no issues of previous ownership to contend with.
Extensive plant and animal life has been since established, and supports one or more sentient species in early development. Sentient development can range from stone age civilizations to post industrial civilizations. Earth in it’s prime was is a textbook example of a Mu Clas world.
Planets with Sentient life capable of inventing hyperspace engines and initiating space exploration.
A planet entering its final life cycle due to war, environmental destruction, or astronomical events such as a dying star or meteor impact. Earth entered stage 4 when humans were forced to leave their planet and migrate across space, eventually settling in the Nexis galaxy. Records were lost on exact cause of Earth entering stage 4 collapse.
Location: Ruen System, the Outer Territories
Type: Mu-class, stage 1
Affiliation: Settled by the Coiypax Corporation
First appearance: Scavenger
Sardonna is a Mu-class planet, supporting a complex ecosystem of red vegetation, dark blue to black oceans, and glow phosphorescent fungus, and variety of animal life.
Being a planet in Phase 1 stage of development, Sardonna has no native sentient life. However the planet was colonized by the Cioypax corporation. The firm established a large naval post there to protect their investments spread across the Outer Territories.
A distress signal sent from this outpost attracted the attention to Captain Bessourn and the crew of the Pathfinder, in their search for Reptilia Droc technology.