SimSpace is a Full-immersion virtual reality environments which overrides the mind’s perception of the physical world. SimSpace enviroments can range from cartoonish, to surreal, to photo-realistic.
SimSpaces generated by NC sensory output capable of simulating all five senses: sight, hearing, smell, touch, and taste. It’s artificiality is only given away only by the designers limitations, or intentional exclusions like pain. These are standard safety protocols to protect user’s from psychological stress.
Incases of hyper-real Simspace design, the user relies on their OnBoard to confirm whether they are in reality or still in the simulation. In cases where users become completely engrossed in the simulation, the user’s OnBoard will automatically disconnect the user when the body requires maintenance, such as food or water.
The sensory levels of SimSpace can also be adjusted to accommodate the users situation and surrounding. If a user engages in Simspace in a public place, they generally set the sensory levels low so that can remain partially aware of their real-world surrounding. This usually represented by an AR display in their field of vision showing what their physical eyes are seeing. This way they can be aware if someone if the world is trying to try to get their attention or cause them harm. This is consequently distracting and lowers the overall SimSpace experience.
If users are engaging in SimSpace from home or other secure location, they are able to maximize the sensory information and be fully immersed in their virtual surroundings, free from interruption. In these cases the user’s OnBoard AI is used to monitor their body and warn the user of any external threats.
SimSpace can be a personal escape, it also be shared experience between user’s over the HyperNet as an online meeting place. Users separated by light years can meet face to face in real time, and in any setting of their choosing.
SimSpace can provide a virtual getaway
Simspace also can be abused, used to create a prison for the mind, a virtual world the user can’t awake from. The captive’s OnBoard can be hacked, removing any means for the user know they are in a simulation, short of imperfections in the design. Such high sensory can also allow for pain and discomfort, and while the user can not be physically harmed by this, it can cause severe mental trauma. This makes for a potent tool for interrogation, as the user can “die” over and over again.