The Age of Exploration

June 30, 2015

2300 BCF – 1500 BCF
Eight hundred years before the rise of the Wei’Quin Empire, interstellar exploration was made possible with the invention of the Hyperdrive Engine. Journey’s between star systems that would have once taken generations, could now be achieved in days. World’s that’s could only be glimpsed through telescopes could now be visited.

Slowly but surely the denizens of the Nexis were beginning to realize they were far from alone in the galaxy. Eventually space-lanes were mapped providing the safest and fastest routes between worlds, allowing for interstellar trade.

Many world’s profited as a result of this age, however, as the ring of explored territories grew ever wider, the more technologically advanced worlds began to conquer and exploit the new worlds they came upon.

*BCF (Before Conglomerate Formation)

Nexis Timeline

The Age of Progress

June 29, 2015

3300 BCF – 2300 BCF
The age in which civilizations first arose across the galaxy and began recording their individual histories. Technology was in it’s infancy and the beings of the Nexis had no means of knowing there was life all throughout the galaxy.

*BCF (Before Conglomerate Formation)

Nexis Timeline

Prehistory

June 28, 2015

3300 BCF and Before

Prehistory refers to the period of existence for sentient lifeforms in the Nexis before the availability of written records.

Some fringe scholars believe that while the ancestors of the Conglomerate States were still living in caves, the Reptilia Droc were already exploring galaxy. Corporate sponsored academies however does not acknowledge such claims.

*BCF (Before Conglomerate Formation)

Nexis Timeline

Eye-Grab

June 27, 2015

An eye-grab is the process by which a being can capture a still-frame of their own vision, through the aid of a neural connection chip. This allows users to share what they are seeing quickly, without the full immersion of an XP.

XR (Xperience Recording)

June 20, 2015

An XR, also known as Xperience recording, is the capture and recreation of a being’s five senses. Throught the aid of a neural connection chip, a user can be fully immersed in a captured memory, allowing them to re-live an event, complete with the sight, sound, smell, touch and taste.

The user can re-live their own memories or someone else’s. An XP can also be converted into a SimSpace environment which can be explore and interacted with.

Yah’Wei

May 7, 2015

As the Wei’Quin Empire conquered and united the core worlds of the Nexis, vastly different cultures were forced coexist. This lead to an exchange and blending of ideas, including the creation of the Yah’Weian religion. This was a peaceful, monotheistic sect revolving around the worship of a deity named Yah’Wei, which quickly spread among the Wei’Quin territories.

After the Wei’Quin collapsed, the Yah’Weian religion and Corr’Quin language were two of the only surviving legacies of the once  great Empire. The religion would continue to be spread by missionaries such as Gree Ra’desh, who would later be declared a saint.

When Human nomads first arrived in Nexis galaxy many convert to the Yei’Weian religion as a means of assimilation, and because of it’s similarities to the three dominant religions of their ancient homeworld.

The Corr’Quin Language

May 6, 2015

Corr’Quin is the primary language of the Wei’Quin Empire. At the height of it’s power, the Wei’Quin controlled huge portions of the Nexis Galaxy, forcing its language and culture throughout the inhabited worlds of it’s territory.

The Corr’Quin language ultimately persisted long after the fall of the civilization which created it. The widely known dialect had become a necessity through interstellar trade as a means for different species to communicate with one another.

The Conglomerate states also understood the advantages of unfettered communication between the worlds, and upon their formation required all citizens to learn Corr’Quin in addition to their natives languages.

As a result of the Conglomerate States expansion into the Outer Territories, Corr’Quin has been spreading among nomads and other locals seeking to trade.

Expletives

April 7, 2015

Overtime a number of coarse and vulgar words from other languages throughout the Nexis have been incorporated into the Corr’Quin dialect. Usually reserved for offending or expressing intense emotion, some are used more casually depending on the social circle. Examples include:

Crite
As a noun it refers to fecal matter (excrement) and as a verb it means to defecate.
“What a bunch of crite.” “You are full of crite.” “It smell like crite in here.”

V’lek
Refers to the act of sexual intercourse and is also commonly used to denote disdain or as an intensifier.
“V’lek you!” “What the v’lek?” “What a v’leking mess!” “We are so v’leked!”

Mox’zung
A term of degradation considered to be the most extreme and hostile of insults. When used alone acts as an intensifier, while the addition of “un” (mox’zung un), directs the profanity towards a group or individual. This phrase is used sparingly, as it often results in a violent reaction.

BCF 11 Warbot

February 2, 2014

Bipedal Combat Frame, Mark 11 Warbot

An 8 foot tall, heavily armored robot. Armed with back-mounted, rotating, heavy plasma cannon for ranged attacks, and arm-mounted medium rifles for close range targets. Equipped with a basic AI, but can also be piloted remotely for complex missions. Various modules have been manufactured throughout the Conglomerate States.

bcf_11_warbot_chris-Trefz_Reptilia Droc

These machines are commonly used on Outer Territory projects as a defense against the Reptilia Droc.

OnBoard

December 29, 2013

A basic AI assistant that comes installed on the user’s Neural Connection chip. Can allow the user to multitask by having the OnBoard search or complete simple online tasks while the user continues with other tasks.

The OnBoard typically appears in the users vision as a translucent glowing geometrical object like a cube or pyramid. Similarly glowing, translucent animal avatars are also a popular choice of skin.

The personality of the OnBoard evolves to be compatible with the user. Though the users subconscious can cause the OnBoard to evolve differently from what they were expecting.

Onboard-Cube_Chris Trefz_Reptilia Droc